
Latest deployment · The full experience
The McLendon Experience 2026
A connected wristband and branded digital hub brought networking, discovery, sessions and competition into one experience. Explore the mechanics and the results behind them.
Results / In the real world
Explore live Intrface-powered events. Follow the journey from the show floor to the insights, outcomes, and lessons in the report.

Latest deployment · The full experience
A connected wristband and branded digital hub brought networking, discovery, sessions and competition into one experience. Explore the mechanics and the results behind them.

Event deployment · Passive RFID
Passive observations connected the entrance and stage, while wristband registration and swag claims captured deliberate actions.

Event deployment · POI tablets and check-ins
Wristbands, quests, sessions, and networking connected one developer event.

Event deployment · Prize redemption and exploration
A 100-beacon hunt connected discovery, content, and rewards across two days.
Event Partner case study · The full experience
Event Partner · Durham, North Carolina · 2026
The McLendon Experience 2026 brought the physical event and the app together. A connected wristband opened a profile. A beacon gave people a reason to explore. Session codes, participation challenges, trivia and a live leaderboard made the program something attendees could actively engage with.
Across 170 people who claimed a wristband, the report recorded 2,347 completed tasks and 4,964,900 points awarded. The story starts before arrival and follows the mechanics that carried the experience.
The experience at a glance
Networking reached 166 of 170 wristband claimers. Beacon exploration reached 143, and session check-ins reached 132. Different ways to participate gave attendees different ways into the experience.
People can appear in more than one category, so percentages should not be added together. Profile links, installation task completion and push settings reflect the report snapshot.
01 / Before arrival
The branded event hub gave people a place to get started before they arrived. Pre-event onboarding and quest activity were already being recorded through September 29.
Those early actions included 16 quest completions and 552,000 points awarded, giving the event a measurable lead-in.
September 1–29, 2026. Pre-event figures cover all included hub accounts, independently of the event wristband cohort.
170 people claimed a connected wristband. The physical credential became an entry point to their profile and recorded activity.
107 wristband claimers completed the installation task. Onboarding also introduced push notifications and location access.
Feed posts and push notifications gave the organizer a way to share updates. 94 wristband claimers had push enabled in the report snapshot.
02 / Wristband networking
A phone tap on a connected wristband brought up a profile. Attendees could introduce themselves, exchange details and work toward networking milestones, with a separate “Return the Favor” quest encouraging connections in the other direction.
166 of 170 wristband claimers took part, a 97.6% participation rate. At the reporting snapshot, 145 had profiles with links, giving those introductions somewhere useful to lead.
Connections are recorded interactions and can include repeat or one-way connections. They are not a count of unique relationships.
03 / Discovery & partner touchpoints
Beacons connected physical discovery to progress in the app. Attendees found and tapped their way through the experience, with exploration quests and partner touchpoints adding more reasons to move beyond the next session.
84.1% of wristband claimers explored with beacons. The report recorded 2,684 distinct person-and-beacon combinations across 94 tapped beacons.
Physical beacons gave attendees something to find and an immediate action to take in the app.
312 partner-beacon taps were recorded across the wider hub. This separate total is for beacons given to sponsors of the McLendon Experience, which attendees were driven to engage with.
42 wristband claimers completed 147 tasks in “The Final Stretch,” a special challenge we delivered exclusively by push notification in the final hours of the event.
04 / Sessions & participation
Session codes let attendees record their check-ins in the app. Alongside them, participation challenges recognized contributions during sessions, while secret-code tasks added another way to engage.
523 session check-ins from 132 wristband claimers. Each check-in connected a person to a linked session in the event report.
06 / Quests, points & competition
Quests connected individual tasks to larger goals. Points and XP recognized participation, while the leaderboard made progress visible across the event.
Wristband claimers recorded 2,347 task completions and 167 quest completions. There were 25 winners of exciting prizes McLendon provided for the attendees!
From the experience to the evidence
The report brought networking, beacon discovery, sessions, quests and content into one view. It showed which mechanics reached the widest audience and where people went deeper.
For a future event, those results give the team a starting point: retain the networking experience that reached almost every wristband claimer, build on broad exploration and session participation, and use the smaller challenges to offer more ways in.

Event Partner case study · Passive RFID
Event Partner · September 23–24, 2026 · Toronto
At St. Lawrence Market North, Solana Summit Canada connected wristband registration, passive RFID tracking and active swag claims. Attendees registered a wristband, moved around the conference and tapped to claim swag. Readers at the entrance and stage boundaries recorded observations without asking people to tap at every crossing.
Totals include pre-registration on September 22 and the event on September 23–24, with tracking from 07:00–22:00 Toronto time each day.
Registration
A total of 548 people registered for wristbands, with 587 wristbands assigned, including pre-registration and both event days. Linking a wristband to an attendee connected their movement around the venue with their active swag claims.
The additional wristband associations reflect replacements for lost or damaged bands, keeping each attendee’s activity connected when a replacement was needed.
Pre-registration on September 22 accounted for 71 wristbands registered to 70 people, giving the group a head start before the event opened.
Stage reach
RFID detections at the stage were linked to 365 people across pre-registration and the event. That gives the organizer a clear measure of stage reach among people detected by RFID.

Returning on day two
129 people returned on September 24 after being detected by RFID on September 23. Across pre-registration and both event days, RFID readers detected 463 wristbands, with detections linked to 423 people.
33,833 passive RFID observations supported a detailed picture of movement, including 2,163 zone crossings: 807 at the entrance and 1,356 at the stage. Observations include repeat detections as wristbands moved through reader coverage.
RFID detections linked to 423 people across pre-registration and the event, including 129 who returned on the second event day.
Active participation
The staffed redemption tablet recorded 372 items claimed by 372 people: 203 on September 23 and 169 on September 24.
Each claim was an intentional action. Keeping it separate from passive reader observations gives the organizer a clear record of reward fulfilment alongside movement through the venue.


From insight to decision
The deployment connected two kinds of evidence: where wristbands were observed and what people actively did. Each answers a different operational question.
Use stage-area reach and the timing of observations to identify sessions or transitions worth investigating. Pair that evidence with the programme before drawing conclusions about content.
Use the returning audience to plan registration staffing, re-entry and communications for the second day.
Retain the deliberate redemption step so stock and fulfilment can be reconciled against claim records, independently of how often a wristband passes a reader.
Brand Partner case study
Brand Partner · February 17, 2026 · Denver
At Hedera DevDay, Intrface helped developers explore ecosystem stations, take part in educational programming, meet one another and compete for high-value rewards. Connected wristbands brought those experiences together, turning participation across the day into behavioral data the Hedera team could use.
The activation
Attendees used their wristbands and phones to make connections, check into stations and sessions, and complete quests. Points accumulated on a live leaderboard, with six premium prizes, including a PS5 and a drone, giving developers something to work toward.

From arrival to participation
Of the 133 people at DevDay, 100 created a profile and 99 recorded activity. That is 99% activation among created profiles, showing that joining the experience usually led to taking part.
807 quest tasks were completed, roughly 8.2 per active participant. Participation extended well beyond the first interaction, with more than a quarter completing at least ten tasks.

Networking
Those who networked averaged 8.3 recorded connections, and five attendees recorded 20 or more. Hedera could see how extensively developers used the networking experience, a behavior that would usually disappear into the room.
“It took the awkwardness out of networking. Because everyone was participating, people had a natural reason to connect.”
Educational programming
40% of active participants checked into at least one tracked session. Among those who checked in, the average was 3.28 sessions, while 30% of active participants recorded two or more.
Secret codes embedded in talks and workshops added another signal: 24% of users responded to content delivered during live programming. Hedera could distinguish a session check-in from an active response to its content.

Ecosystem exploration
Eight stations generated 268 check-ins. Swag accounted for 58, compared with 36 at the next station, making up 21.6% of station activity.
That difference gives Hedera a concrete direction to test: connect rewards or progression milestones to ecosystem partners and educational areas that deserve more attention.


Beyond the event floor
With push notifications enabled, this segment could receive relevant follow-up after the event. A further permission signal, 48% enabling location, showed how participants opted into the experience.
Hedera left with a way to continue the developer relationship through technical resources, ecosystem updates and future event invitations.
What the data revealed
From insight to decision
The next event can build on the behaviors developers already chose, while making participation easier and rewards attainable for more people.
Keep networking central to DevDay. With 68% of active participants taking part, additional connection milestones and small challenges could help more developers find a reason to introduce themselves.
Retain premium prizes for the most active competitors, then add achievable milestones and reward tiers for people in the middle of the leaderboard. The goal is to give more attendees a reason to keep going.
The Swag Station attracted 61% more check-ins than the next station. Test reward-linked milestones at important ecosystem partners, educational areas and destinations that need more traffic.
Use the push-addressable audience for relevant developer resources, ecosystem updates, future invitations and new quests. DevDay can become the beginning of an ongoing community relationship.
Explore ambassador opportunities, early access and targeted follow-up for the power users revealed through quests, networking and programming.
Event Partner case study
Event Partner · July 21–22, 2026 · Toronto
Across two days at Blockchain Futurist, Intrface connected venue exploration, sponsor booths, programming, trivia, social challenges and rewards into one participation system. A 100-beacon scavenger hunt, session codes and a public leaderboard gave attendees reasons to discover more of the conference, while showing the event team how people participated.
The activation
Physical touchpoints brought sponsor and booth engagement into the same experience as programming, trivia and verified social activity. Every completed challenge contributed to shared points and progression, with a staffed reward station closing the loop.
Participation
Of the 276 profiles created, 201 people completed an activity. Across those participants, 4,727 recorded actions amounted to roughly 23.5 actions per participating user.
The experience gave attendees reasons to return throughout the conference, whether they were exploring the floor, following the program or working toward their next reward.
Movement across the venue
1,925 booth interactions and 1,164 scavenger finds produced 3,089 physical discovery interactions. Most recorded engagement was connected to exploring the conference and its partners.

When the floor was active
On Day 1 between 11 AM and noon, the system recorded 213 booth interactions and 103 scavenger finds: 316 physical interactions in one hour.
That gives the organizer a useful window to compare with breaks, announcements and incentives when planning sponsor activations, staffing and discovery prompts.

Sponsor performance
A 63-interaction placement recorded almost 16 times the activity of a four-interaction placement. Other lower-performing placements recorded only four to nine interactions.
That range points to practical questions about location, visibility, signage and incentives before the next floor plan is set.
Programming
Secret codes embedded in programming recorded 798 completions across 123 tasks. Main Stage generated 619 of those completions, despite representing about 43% of available tracked programming tasks.
Code completions show an active response to content. Comparing that response across formats, locations and time slots gives the team a more useful starting point than attendance alone.
From programming to decisions
On Day 2, programming activity concentrated between 1 PM and 4 PM, with 80, 87 and 78 completions in successive hours. The following hour recorded 14.
Individual sessions also varied: the strongest generated around 20–27 code completions, while several workshops and side events recorded zero. Those results flag formats, locations or time slots to investigate before the next conference.
Futurist can test better promotion, different scheduling and routes from Main Stage into secondary programming, then compare the next event with this baseline.
Connected participation
135 people participated in both booth exploration and the scavenger hunt. Programming also overlapped with booths for 58 people and scavenger exploration for 57, showing how activities reached across the same audience.
92% of trivia participants also explored the physical event. Of 37 trivia players, 34 participated in booth exploration, and 34 in the scavenger hunt. Trivia generated 669 answers, roughly 18 per player, showing considerable depth within a smaller audience.
Social challenges generated 70 verified posts: 25 on X, 24 on Instagram and 21 on LinkedIn. Seventeen participants completed all three platforms, contributing 51 posts, or 73% of the verified social activity.


Competition
First place earned 77,400 points, followed by 144 activities and 74,500 points in second place. The top ten held roughly 26% of the 2.565 million points issued, alongside a broader field of 201 task participants.
The leaderboard made deep participation visible while the wider experience gave casual and mid-depth users ways to take part.
“Literally the most fun I've had a conference in years!”


Rewards
Attendees could turn their progress into a physical reward through Intrface’s tracked redemption system. The booth gave them a place to check points, collect prizes and share the experience with the team.
What the data revealed
Futurist could see where physical exploration was strongest, how sponsor engagement varied and which programming drew active responses. Timing and crossover data connected those observations to the wider attendee journey.
From insight to decision
Use the strongest routes and programming moments to help more attendees discover the conference, while investigating the places where measured participation was lower.
Build on the 135-person crossover between booths and the scavenger hunt. Place future challenges at lower-traffic sponsors, new venue areas and strategically important partners.
Compare booth location, visibility, signage, incentives and nearby programming before changing the floor plan. A single-digit result is a useful prompt to investigate the whole activation.
Day 2 activity concentrated between 1 PM and 4 PM. Test flagship sessions, important sponsor moments and major announcements in that window, alongside the schedule and room context.
Use a Main Stage interaction to unlock a related challenge elsewhere. For tracks with lower recorded participation, test timing, promotion, location, format and competing sessions before deciding what to change.
Connect attendee exploration to programming, trivia, rewards and social challenges through a physical, connected ID credential. The overall participation would have multiplied with a more seamless experience.
Keep the public leaderboard's energy while retaining multiple reward tiers. Casual participants should have attainable goals alongside the competitors completing more than 100 activities.
Report booth interactions, traffic timing and crossover with event activities. Use the evidence to explain what attendees did with an activation and improve the next sponsor package.
From data to decisions
Strong results show what to build on, while quiet areas and unexpected patterns show where to investigate. Together, they help shape a better next event.
Connect participation to the places, programming and incentives behind it, then identify the questions the next event should answer.
The Intrface team works alongside you through planning, deployment, live execution and reporting, with practical recommendations that turn the findings into a next step.
Keep exploring
Book a chat and let’s discuss the process for designing, deploying, and measuring a managed experience.